Open bryanedds opened 1 year ago
Interesting in that there might be some extraordinary value in making Nu and Blender as adjacent as possible in order to close the iteration loop as tightly as possible. Could Nu even be run in and controlled by Blender? Or vice versa?
We're finding the purely algoritihmic effects authoring process to be a little more painful than ideal for the case of creating rpg-like spell effects. Let's look at how to improve that -
task 0 - exploratory analysis of fixing UX issues in effects authoring (enumerate potental external and internal tools)
potential external effects animation packages for editing Nu effects - blender mograph blender effects graph after effects live2d ms blend
task 1 - exploratory feasiblity analyisis on finite number of solutions
. . . .
task n