A lot of our potential target developers prefer old PSX and PS2 style graphics according to @reinux. Let's see how closely we can emulate that style of rendering by rendering a scene while doing something like the following -
use black metalness image for all materials
use gray roughness image for all materials
use flat normal image for all materials
use black ambient occlusion image for all materials
disable ssao
disable light mapping
use a pure white sky box
This or something like it should give us a fixed-function like appearance.
A lot of our potential target developers prefer old PSX and PS2 style graphics according to @reinux. Let's see how closely we can emulate that style of rendering by rendering a scene while doing something like the following -
This or something like it should give us a fixed-function like appearance.