bryanedds / Nu

Repository hosting the open-source Nu Game Engine and related projects.
MIT License
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NaN handling from Bullet #656

Closed bryanedds closed 9 months ago

bryanedds commented 9 months ago

Sometimes bullet can give us NaNs for entity position for no apparent reason. We should probably look for these during physics to entity propagation and if they occur, call that entity's PropagatePhysics function and log the incident.

bryanedds commented 9 months ago

Done.