Closed bryanedds closed 5 months ago
Maybe using an bullet accelerator for the height map body would also help?
And Bullet also seems to offer parallelization as well, tho I don't know how to tap into that yet...
According to this, BvhTriangleMeshShape can perform better - https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=36404&hilit=compound+shape+slow#p36404
But this forum is so full of shit sometimes, you never know what is true.
This might confirm my hypothesis - https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=12670#p12670
Didn't investigate, but did make a work around where compound shapes are eliminated where not needed.
Aether seems to handle this just fine, but maybe Bullet physics usage needs to be special-cased to use non-compound shapes where possible in order to address potential scalability issues.