bryanedds / Nu

Repository hosting the open-source Nu Game Engine and related projects.
MIT License
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Implement emulated collision margins in Physics2d (Aether physics). #672

Open bryanedds opened 9 months ago

bryanedds commented 9 months ago

It looks like Aether physics doesn't have collision margins built in, so we will have to implement them ourselves by increasing body shape sizes by a margin config manually.