bryanedds / Nu

Repository hosting the open-source Nu Game Engine and related projects.
MIT License
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Implement computed Mass support in Physics2d (Aether physics). #673

Closed bryanedds closed 9 months ago

bryanedds commented 9 months ago

Right now we just get the following info when non-1.0 Mass is used for a 2D rigid body -

Currently 2D physics supports Substance only in terms of Density; using Density = 1.0f.

This really needs to be addressed ASAP.