...we need to handle spawning an effect entity similar to how we already spawn (particle) emitter entities.
Also, we need to test this properly.
Finally, it would be interesting to see if we can automatically detect when we're in an emit on emit case in an effect and automatically generate the EffectToken so it will behave as it emit on emit works.
Here -
https://github.com/bryanedds/Nu/blob/master/Nu/Nu/World/WorldEffects.fs#L86-L185
...we need to handle spawning an effect entity similar to how we already spawn (particle) emitter entities.
Also, we need to test this properly.
Finally, it would be interesting to see if we can automatically detect when we're in an emit on emit case in an effect and automatically generate the EffectToken so it will behave as it emit on emit works.