If we had something like corporate resources, it might be worth assigning a developer to add a more classical, operational undo / redo system for Gaia when running in Imperative mode. The existing snapshot-based undo / redo would continue to exist and be used in Functional mode, and it will uniquely have the ability to undo / redo gameplay, unlike the operational system.
I did once experiment with using manual entity divergence to emulate this functionality partially in Imperative mode, but couldn't get it to work. Not sure if that's relevant, tho.
If we had something like corporate resources, it might be worth assigning a developer to add a more classical, operational undo / redo system for Gaia when running in Imperative mode. The existing snapshot-based undo / redo would continue to exist and be used in Functional mode, and it will uniquely have the ability to undo / redo gameplay, unlike the operational system.
I did once experiment with using manual entity divergence to emulate this functionality partially in Imperative mode, but couldn't get it to work. Not sure if that's relevant, tho.