bryanedds / Nu

Repository hosting the open-source Nu Game Engine and related projects.
MIT License
1.12k stars 156 forks source link

Check for any remaining excess allocation in renderTiles. #727

Open bryanedds opened 7 months ago

bryanedds commented 7 months ago

Did some optimization here, but might be a bit left.

Also, maybe we can have a fast path where tiles / tile arrays populate a buffer instead allocating for them in each tile layer render message.

bryanedds commented 7 months ago

screenshot for some potentially removable allocation with fast tile layer rendering path -

image