bryanedds / Nu

Repository hosting the open-source Nu Game Engine and related projects.
MIT License
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Consider passing Grounded through integration message to entity. #743

Closed bryanedds closed 6 months ago

bryanedds commented 6 months ago

If this works well, then that means users won't need to live query the physics engine with World.getBodyGrounded - they can just get the value from the entity.

bryanedds commented 6 months ago

This would incur an additional physics query for every body per frame, so idea rejected.