Closed bryanedds closed 6 months ago
If this works well, then that means users won't need to live query the physics engine with World.getBodyGrounded - they can just get the value from the entity.
This would incur an additional physics query for every body per frame, so idea rejected.
If this works well, then that means users won't need to live query the physics engine with World.getBodyGrounded - they can just get the value from the entity.