Right now everything gets rendered into light maps.
To proceed, let's add the information needed to filter based on staticness to the render message that might need them. Most render messages however won't since they can be assumed to be static (terrain, skybox, etc).
Right now everything gets rendered into light maps.
To proceed, let's add the information needed to filter based on staticness to the render message that might need them. Most render messages however won't since they can be assumed to be static (terrain, skybox, etc).