bryanedds / Nu

Repository hosting the open-source Nu Game Engine and related projects.
MIT License
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Kinematic 3D bodies not working. #756

Closed bryanedds closed 3 months ago

bryanedds commented 3 months ago

Whenever you create a kinematic 3D body, Bullet seems to want to move it to the origin.

I have no idea why.

bryanedds commented 3 months ago

Apparently we needed to update the MotionState.WorldTransform in addition to the WorldTransform.