Closed bryanedds closed 3 months ago
Whenever you create a kinematic 3D body, Bullet seems to want to move it to the origin.
I have no idea why.
Apparently we needed to update the MotionState.WorldTransform in addition to the WorldTransform.
Whenever you create a kinematic 3D body, Bullet seems to want to move it to the origin.
I have no idea why.