This is because lighting config values are one of the very few values that aren't a part of the functional world representation but rather imperative inside the renderer.
Might be appropriate just to fix this one-off issue with a hack for now. Either that or we would need to make lighting config a part of the World somehow?
This is because lighting config values are one of the very few values that aren't a part of the functional world representation but rather imperative inside the renderer.
Might be appropriate just to fix this one-off issue with a hack for now. Either that or we would need to make lighting config a part of the World somehow?