Open bryanedds opened 3 months ago
Here it seems we need to load all the bytes from HDD in order to make even a single lowest mipmap image -
https://github.com/bryanedds/Nu/blob/02663b3d3797dc8bcc9c254d735c98e31b0b63ee/Nu/Nu/OpenGL/OpenGL.Texture.fs#L265-L299
I've made a query with the maintainer here -
https://github.com/nickbabcock/Pfim/issues/116#issuecomment-2042516502
Let's follow up and see if we can't come up with a reasonable API!
Here it seems we need to load all the bytes from HDD in order to make even a single lowest mipmap image -
https://github.com/bryanedds/Nu/blob/02663b3d3797dc8bcc9c254d735c98e31b0b63ee/Nu/Nu/OpenGL/OpenGL.Texture.fs#L265-L299
I've made a query with the maintainer here -
https://github.com/nickbabcock/Pfim/issues/116#issuecomment-2042516502
Let's follow up and see if we can't come up with a reasonable API!