bryanedds / Nu

Repository hosting the open-source Nu Game Engine and related projects.
MIT License
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Consider using PBOs for more efficient texture loading? #776

Open bryanedds opened 3 months ago

bryanedds commented 3 months ago

We have texture streaming up, but maybe we can make it faster such as with the use of PBOs like here -

https://jvm-gaming.org/t/tutorial-stutter-free-texture-streaming-with-lwjgl/47661

Of course, we still need the texture streaming thread to Gl.Finish () before serving the textures, but I think our utility for PBOs is to avoid a copy from .NET memory to internal driver memory.