Open bryanedds opened 3 months ago
We have texture streaming up, but maybe we can make it faster such as with the use of PBOs like here -
https://jvm-gaming.org/t/tutorial-stutter-free-texture-streaming-with-lwjgl/47661
Of course, we still need the texture streaming thread to Gl.Finish () before serving the textures, but I think our utility for PBOs is to avoid a copy from .NET memory to internal driver memory.
We have texture streaming up, but maybe we can make it faster such as with the use of PBOs like here -
https://jvm-gaming.org/t/tutorial-stutter-free-texture-streaming-with-lwjgl/47661
Of course, we still need the texture streaming thread to Gl.Finish () before serving the textures, but I think our utility for PBOs is to avoid a copy from .NET memory to internal driver memory.