Damage calculation in spellCalculations.ts is really messy due to legacy everquest stuff. For example, base damage values can be negative. But I think we want them negative since healing is positive? But we want to display them as positive values. After lots of messing with it, the values look sane and accurate to me, but are probably not 100% accurate.
Damage calculation in spellCalculations.ts is really messy due to legacy everquest stuff. For example, base damage values can be negative. But I think we want them negative since healing is positive? But we want to display them as positive values. After lots of messing with it, the values look sane and accurate to me, but are probably not 100% accurate.