Which causes the entire project to be linted on buffer entry. This means that if I switch away from my editor window and then come back to it, it kicks off the whole linter process again.
Is there a reason for this? It seems very resource intensive.
@LucianBuzzo My guess is that if you're using tslint for type checking this would be the way to go. Take a look at my pull request for a version where this is disabled.
Looking at the source code I see
Which causes the entire project to be linted on buffer entry. This means that if I switch away from my editor window and then come back to it, it kicks off the whole linter process again. Is there a reason for this? It seems very resource intensive.