Many of them are the same amount and in reality should be varied using relative positioning locally and not two different global variables. This is probably also true across multiple dialogs like benchmark and alert, but we may want to keep these separate just to have different styling options. One option then is to link the two by having one be set based on the starting value of the other in a game initialization action.
Many of them are the same amount and in reality should be varied using relative positioning locally and not two different global variables. This is probably also true across multiple dialogs like benchmark and alert, but we may want to keep these separate just to have different styling options. One option then is to link the two by having one be set based on the starting value of the other in a game initialization action.