bsamuels453 / With-Fire-and-Iron

Airship combat simulator I'm working on in my spare time. Most of the code is based on one of my older sim projects, Forge. Check out the issues section to see what modules I'm working on at the moment.
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new timing system #28

Closed bsamuels453 closed 11 years ago

bsamuels453 commented 11 years ago

run timers at standard 20ticks/sec. There's no need to kill the timeDelta functionality yet since that code will get rewritten anyways, but after this feature is implemented it is safe to assume that all updates will be made on 50ms intervals.

bsamuels453 commented 11 years ago

This was ridic easy to implement on discovering xna's fixedtimestep setting, doesn't need its own branch. At this point the only thing that kinda needs to be done is to depreciate the passing of timeDelta and redefine it as a constant or something, but I'm not too enthusiastic about touching anything quite yet. Don't write any code that implies 60ticks/sec so we can modify it in the future painlessly.

Feature completed somewhere in branch #30