Airship combat simulator I'm working on in my spare time. Most of the code is based on one of my older sim projects, Forge. Check out the issues section to see what modules I'm working on at the moment.
the only kind of equipment that requires a cut in the hull be made are cannons and portholes, which are managed by another subsystem.
The only logical place for cannons to be placed is at the far edges of the ship. Implement placement restrictions so that any object using the port/starboard hull cutting side effect must be placed at the boundary to the hull.
the only kind of equipment that requires a cut in the hull be made are cannons and portholes, which are managed by another subsystem.
The only logical place for cannons to be placed is at the far edges of the ship. Implement placement restrictions so that any object using the port/starboard hull cutting side effect must be placed at the boundary to the hull.