If there is more than one unique for a base type, currently the filter always assumes the value of the more valuable one. This may cause it to strongly highlight uniques in low level areas where the valuable one can't even drop yet. Instead the filter should (optionally) generate multiple rules per base type to only use the higher value if the itemlevel is high enough.
If there is more than one unique for a base type, currently the filter always assumes the value of the more valuable one. This may cause it to strongly highlight uniques in low level areas where the valuable one can't even drop yet. Instead the filter should (optionally) generate multiple rules per base type to only use the higher value if the itemlevel is high enough.