Open BrunoDG opened 3 days ago
The 404 error indicates that when running igor runtime FetchLicense
, Igor could not fetch the license from GameMaker's server. It could mean that your access key does not have license to the Android export or the Ubuntu Igor. If you have a Ubuntu machine, you can try running igor runtime FetchLicense
there with your access key to see if it can successfully generate the license file. If not, you will want to sort that out with the GameMaker customer support.
For igor runtime FetchLicense
, see https://manual.gamemaker.io/monthly/en/#t=Settings%2FBuilding_via_Command_Line.htm
I think I solved this issue. Just redid the workflow and it worked well. Didn't understand yet what happened, but ok.
Now, I'm with another issue, but I don't know if it's correct to include it in here or if should I open another issue as question:
I've included the Temurin JDK as version 21, but it keeps telling me that my build.gradle is at version 11. The problem is that, I've included the new JAVA_HOME variable to redirect to version 21, although it keeps telling me that the version hasn't changed. How can I change the build.gradle file since it's not included on my gamemaker config?
Hey guys, I've been following a tutorial on https://gamemaker.io/en/blog/bs-tech-automate-builds to create automatic builds on Android, that should be working. But when I try to run, the following message pops up on my igor-setup workflow's step:
Error
I tried looking at other places like forums and such, but no one seems to have that issue.
How to reproduce the following error
Use the following job:
At use Igor Setup step, it gives the licence.plist error. But there's no definition to create that file or folder. Although on a Windows instance it runs properly. Is there a bug with the Ubuntu folder?