Currently the Stitch VSCode extension only starts up when you open the Stitch tree or when you open a definitely-GameMaker filetype (gml, yy, or yyp). This is great for saving user resources when Stitch isn't wanted, but is less great for people who are primarily using Stitch VSCode as a launcher etc, as this behavior is a bit unintuitive and slows down startup time.
It might be better to have an early step that always runs (if VSCode allows that) and update the startup logic to minimize overhead (or just self-exit, if that's possible) if no .yyp files are found.
Currently the Stitch VSCode extension only starts up when you open the Stitch tree or when you open a definitely-GameMaker filetype (
gml
,yy
, oryyp
). This is great for saving user resources when Stitch isn't wanted, but is less great for people who are primarily using Stitch VSCode as a launcher etc, as this behavior is a bit unintuitive and slows down startup time.It might be better to have an early step that always runs (if VSCode allows that) and update the startup logic to minimize overhead (or just self-exit, if that's possible) if no
.yyp
files are found.