Closed bsimser closed 9 years ago
Original comment by vinurd neviy (Bitbucket: vinurd, GitHub: vinurd).
managed to make. Copied the whole project and was replaced by his players. only one thing remains but. I can't use for example a fuel tank made-if it was used we were able to add only inside the inventory and another can't get the variable. what would she have been spent during the motion of the ship and replenished from inventory
Original comment by vinurd neviy (Bitbucket: vinurd, GitHub: vinurd).
in playmaker, you can drag the scripts and get them or transfer data. you can do the same with objects.I tried to search the script adding it to the block. But there is no generated item properties-as I understand it is variable and if you can speak to her then it would simplify the matter. For example, health was taken away from touch with the trigger.
Original comment by Joris Huijbregts (Bitbucket: jjahuijbregts, ).
I'm sorry I'm not entirely followingi what you're trying to achieve. Could you please add a step by step plan as well as the final result you're trying to achieve? For example ->
Cheers, Joris
Original comment by vinurd neviy (Bitbucket: vinurd, GitHub: vinurd).
check collision 1/ I created a trigger and global variable strength. Which is deducted if the trigger collides with anything. 2/ I need to fill this variable from the inventory by clicking for example on a set of mechanics.2 the same with fuel.There is a variable which gives the movement of the ship until it is. Global-fuel. its 20 000 she is taken away and must be replenished. From the inventory. or if the variable is in the inventory-something like that affect her
to do this, its how we get in playmaker. But without code it to pull from the inventory do not understand. I did not influence this inventory but to give up the object and drag the pictures and pick them up.
Original comment by Joris Huijbregts (Bitbucket: jjahuijbregts, ).
Ah, dragging the script does not work, as it's a complex property that handles events and what not. Therefore it can't directly be set by PlayMaker. I've since created 3 new plyGame actions (Get, Set an Change stat) to allow you to easily change these without th eneed of SetProperty and GetProperty.
These will be available in the next release cycle, which will likely be within 7 days. ( + the asset store validation time )
Original comment by Joris Huijbregts (Bitbucket: jjahuijbregts, ).
Update will be released roughly in 1 Week.
Original comment by Joris Huijbregts (Bitbucket: jjahuijbregts, ).
Removing milestone: v2.3 (automated comment)
Original report by vinurd neviy (Bitbucket: vinurd, GitHub: vinurd).
in v2.1.1 if the playmaker has created a Triger item then moving to another unit pick up this item worked well and item was in your inventory.
now it's not working
and I'm not working on something dragging