bsimser / Inventory-Pro

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MIT License
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Add more property usages #125

Closed bsimser closed 9 years ago

bsimser commented 9 years ago

Original report by Joris Huijbregts (Bitbucket: jjahuijbregts, ).


Item usage restriction -> Only allow the player to use an item if their stats are high enough. -> Set a property higher than 10 strength. The item (sword for example) can only be used if the player has 10 or more strength.

Add to crafting blueprints -> Can only craft if user has 100 experience in crafting

Add to crafting blueprint success -> Reward player with experience when craft succeeded / add when failed?

Others?

------ Serialization will need an update as well to save/load new things like the crafting experience.

bsimser commented 9 years ago

Original comment by Joris Huijbregts (Bitbucket: jjahuijbregts, ).


Property usage cost whenever using an item. For example, costs 10 durability to use an item.

bsimser commented 9 years ago

Original comment by Damien (Bitbucket: ddamien, GitHub: ddamien).


i have just check this, lot of good ideas, close to the one i just posted: https://bitbucket.org/jjahuijbregts/inventorypro/issues/126/add-an-option-to-restrict-blueprint

the blue prints would maybe require some love like an example/doc to set blueprint "availlableByDefault" then save them, buy from a shop with an option to learn it after purchase

bsimser commented 9 years ago

Original comment by Joris Huijbregts (Bitbucket: jjahuijbregts, ).


Property filter added to crafting blueprints (Added in V2.3)

bsimser commented 9 years ago

Original comment by Joris Huijbregts (Bitbucket: jjahuijbregts, ).


In V2.3