Closed bsimser closed 9 years ago
Original comment by Joris Huijbregts (Bitbucket: jjahuijbregts, ).
Property usage cost whenever using an item. For example, costs 10 durability to use an item.
Original comment by Damien (Bitbucket: ddamien, GitHub: ddamien).
i have just check this, lot of good ideas, close to the one i just posted: https://bitbucket.org/jjahuijbregts/inventorypro/issues/126/add-an-option-to-restrict-blueprint
the blue prints would maybe require some love like an example/doc to set blueprint "availlableByDefault" then save them, buy from a shop with an option to learn it after purchase
Original comment by Joris Huijbregts (Bitbucket: jjahuijbregts, ).
Property filter added to crafting blueprints (Added in V2.3)
Original report by Joris Huijbregts (Bitbucket: jjahuijbregts, ).
Item usage restriction -> Only allow the player to use an item if their stats are high enough. -> Set a property higher than 10 strength. The item (sword for example) can only be used if the player has 10 or more strength.
Add to crafting blueprints -> Can only craft if user has 100 experience in crafting
Add to crafting blueprint success -> Reward player with experience when craft succeeded / add when failed?
Others?
------ Serialization will need an update as well to save/load new things like the crafting experience.