bsimser / Inventory-Pro

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CraftCost In Crafting system #193

Closed bsimser closed 8 years ago

bsimser commented 8 years ago

Original report by John (Bitbucket: FlameFalcon, GitHub: FlameFalcon).


ON first clicking "Knife" the Build cot is at "0". Clicking it again makes it set to the "CraftCost" it should say "£10.50". Also on your demo scene does the same thing. Does not seem to get the "CraftCost" first time.

Example would be "InstantiatedPlayer", "BlackSmith", "boot" first click "Copper" equals zero, second click "Copper" equals 5.

So when first clicking "Crafting_BlueprintButton", it does not show the CraftCost. As user will be clicking the button saying huh, I got "0" currency.

Version 2.4.

bsimser commented 8 years ago

Original comment by Joris Huijbregts (Bitbucket: jjahuijbregts, ).


First time loading a currency UI element it showed 0 (fixes #193)

bsimser commented 8 years ago

Original comment by Joris Huijbregts (Bitbucket: jjahuijbregts, ).


First time loading a currency UI element it showed 0 (fixes #193)