Closed bsimser closed 8 years ago
Original comment by Joris Huijbregts (Bitbucket: jjahuijbregts, ).
A button can't be used, as the item's are stored inside the trigger. Each vendor can have it's own set of items; So, instead of just showing the window you have to call the ObjectTriggerer.Use(), this is attached on the vendor trigger object.
Original comment by Vaibhav Nair (Bitbucket: Warbard, ).
Ok Got the issue sorted, The error was due to Item buysellDilog window.
now when the game start its rotation value is changing to: X:50.0+, Y: 239.9+?
Original comment by Joris Huijbregts (Bitbucket: jjahuijbregts, ).
Removing milestone: v3 (automated comment)
Original comment by Joris Huijbregts (Bitbucket: jjahuijbregts, ).
Removing version: V2.2.1 (automated comment)
Original report by Vaibhav Nair (Bitbucket: Warbard, ).
I am working on a 2D game in Unity. Is there any good tutorial videos on Inventory Pro, Vendor system.
Currently I am trying to created the "Vendor Window" in unity UI and for the Trigger, I have attached Vendor trigger Script on NGUI Button. So when the button is used it will open the Vendor.
Is there any other or better way to implement this???
Thanks and Regards,