Closed bsimser closed 5 years ago
Original comment by Joris Huijbregts (Bitbucket: jjahuijbregts, ).
Do you have any third party assets in your project? Most likely there's a class named "Player" that isn't namespaced and is, therefore, conflicting with Inventory pro.
Original report by Anonymous.
Attempting to integrate into existing Unity project - when imported - compile errors and only option in"tools" is DevDog->check for updates - 7 errors:
Assets/Devdog/InventoryPro/Scripts/Modules/Triggers/AdvancedTrigger.cs(39,30): error CS0115: `Devdog.InventoryPro.AdvancedTrigger.CanUse(Player)' is marked as an override but no suitable method found to override
Assets/Devdog/InventoryPro/Scripts/Modules/Triggers/AdvancedTrigger.cs(68,30): error CS0115: `Devdog.InventoryPro.AdvancedTrigger.CanUnUse(Player)' is marked as an override but no suitable method found to override
Assets/Devdog/InventoryPro/Scripts/Modules/Triggers/ItemTrigger.cs(40,30): error CS0115: `Devdog.InventoryPro.ItemTrigger.CanUse(Player)' is marked as an override but no suitable method found to override
Assets/Devdog/InventoryPro/Scripts/Modules/Triggers/ItemTrigger.cs(56,30): error CS0115: `Devdog.InventoryPro.ItemTrigger.CanUnUse(Player)' is marked as an override but no suitable method found to override
Assets/Devdog/InventoryPro/Scripts/Modules/Triggers/ItemTrigger.cs(61,30): error CS0115: `Devdog.InventoryPro.ItemTrigger.Use(Player)' is marked as an override but no suitable method found to override
Assets/Devdog/InventoryPro/Scripts/Modules/Triggers/ItemTrigger.cs(88,30): error CS0115: `Devdog.InventoryPro.ItemTrigger.UnUse(Player)' is marked as an override but no suitable method found to override
SpeedTree materials need to be regenerated.