Open bsimser opened 5 years ago
Original report by Herman Tulleken (Bitbucket: herman_tulleken, ).
A fix is to hide the loot window:
protected virtual IEnumerator SinkIntoGround() { yield return new WaitForSeconds(4.0f * ((useLootWindow) ? 2.0f : 1.0f)); agent.enabled = false; // To allow for sinking float timer = 0.0f; while (timer < 3.0f) { yield return null; transform.Translate(0, -1.0f * Time.deltaTime, 0.0f); timer += Time.deltaTime; } if (useLootWindow) { InventoryManager.instance.loot.window.Hide(); } Destroy(gameObject); // And clean up. }
Original report by Herman Tulleken (Bitbucket: herman_tulleken, ).
A fix is to hide the loot window: