Open bsimser opened 5 years ago
Original comment by KungFuBrad (Bitbucket: KungFuBrad, GitHub: KungFuBrad).
I thought this would fix it, but it doesn't :/
#!c#
if (EventSystem.current.currentInputModule.gameObject.name.Contains("Rewired"))
{
// Rewired InputModule
var eventData =
(Rewired.Integration.UnityUI.PlayerPointerEventData)methodInfo.Invoke((Rewired.Integration.UnityUI.RewiredStandaloneInputModule)EventSystem.current.currentInputModule,
new object[] { Rewired.Integration.UnityUI.RewiredStandaloneInputModule.kMouseLeftId });
//Rewired.Integration.UnityUI.RewiredPointerInputModule
if (eventData != null && eventData.pointerEnter)
{
return eventData.pointerEnter.layer == 5; // 5 is Unity's UI layer
}
}
else
{
// Default Unity InputHandler
var eventData = (PointerEventData)methodInfo.Invoke(EventSystem.current.currentInputModule, new object[] { PointerInputModule.kMouseLeftId });
if (eventData != null && eventData.pointerEnter)
{
return eventData.pointerEnter.layer == 5; // 5 is Unity's UI layer
}
}
Original report by Herman Tulleken (Bitbucket: herman_tulleken, ).
@herman.tulleken Absolutely, it's further up but I'll post it here again: Updating to the newest version of Rewired on Unity 5.6.5 with the latest version of Inventory Pro logs this error in the console:
TargetParameterCountException: parameters do not match signature System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:188) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) Devdog.General.UI.UIUtility.get_isHoveringUIElement () (at Assets/Devdog/General/UI/Utilities/UIUtility.cs:65) Devdog.InventoryPro.InfoBoxUI.Update () (at Assets/Devdog/InventoryPro/Scripts/Modules/InfoBox/InfoBoxUI.cs:158)
I was able to reproduce this with a fresh project and install of Rewired and Inventory Pro on the Rewired and RewiredController scenes but the rest of the demo scenes do not output this error.