bsnes-emu / bsnes

bsnes is a Super Nintendo (SNES) emulator focused on performance, features, and ease of use.
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[Feature Request] xBeing able to configure shaders directly in bsnes #195

Open ghost opened 3 years ago

ghost commented 3 years ago

Those are my favorite filters,I want them built in bsnes.

jchv commented 3 years ago

xBRZ is included as a shader. To use it, ensure your output driver is set to OpenGL 3.2 (this is in Settings -> Drivers, remember to hit "Change" for it to take effect immediately) and then you should see xBRZ near the bottom of the "Shaders" dropdown.

Image showing the xBRZ shader option.

I don't know what HQFX refers to. If it is available as a Quark shader folder, you can place it in bsnes's shader directory, and upon restarting it will show up as an option in the shaders dropdown menu.

ghost commented 3 years ago

I meant "hqx" not "hqfx",I had a typo. How can I set how much the xbrz filer get's applied? (for ecample if I want to use xbrzx6)

Screwtapello commented 3 years ago

HQ2x is available as a CPU-based filter (i.e. in the Filters menu) not a GPU-based shader (in the Shaders menu).

You may be able to edit the shader source-code (in the "Shaders" directory beside the bsnes executable), but bsnes doesn't provide a way to configure shaders.

ghost commented 3 years ago

Then I would suggest to add an option so configure the shaders directly in bsnes.