Open ghost opened 3 years ago
xBRZ is included as a shader. To use it, ensure your output driver is set to OpenGL 3.2 (this is in Settings -> Drivers, remember to hit "Change" for it to take effect immediately) and then you should see xBRZ near the bottom of the "Shaders" dropdown.
I don't know what HQFX refers to. If it is available as a Quark shader folder, you can place it in bsnes's shader directory, and upon restarting it will show up as an option in the shaders dropdown menu.
I meant "hqx" not "hqfx",I had a typo. How can I set how much the xbrz filer get's applied? (for ecample if I want to use xbrzx6)
HQ2x is available as a CPU-based filter (i.e. in the Filters menu) not a GPU-based shader (in the Shaders menu).
You may be able to edit the shader source-code (in the "Shaders" directory beside the bsnes executable), but bsnes doesn't provide a way to configure shaders.
Then I would suggest to add an option so configure the shaders directly in bsnes.
Those are my favorite filters,I want them built in bsnes.