[x] Denting could go to the ship in general. "Dinged-upness". On the edges it could pronounce the wear mask a bit as well.
[x] Weathering masks
[x] Weathering mask dirt influence
[x] Scratchiness
[x] Baking setup
Baking and texturing
[x] Base baking
[x] AO
[x] Color
[x] Roughness
[x] Emit
[x] Decals baking
[x] AO
[x] Normals
[x] Detail mask baking
[x] Detail coloring
[x] Detail roughness
[x] Pattern mask
[x] Texture baking
[x] Diff
[x] Spec (roughness inverted)
[x] Normals
[x] Glow (headlights needed)
[x] Patterns
[x] Headlights baking and texturing
[x] Landing gear coloring and material
[x] Canopy coloring and material (slightly transparent)
[x] Windshield wiper smears and bakes
[x] Cockpit inside coloring and material (some self-lighting, mostly silhouette of a guy)
Optimizations
[x] Engines
[x] Side ridges
[x] General cleanup
Setup
[x] Tags
[x] Weapon tags
[x] Cameras
[x] LoD
[x] High
[x] Med
[x] Low
[x] Shield
[x] Collision
[x] .model file
[x] ship.json (mind the rebalance)
Cockpit
[x] Blockout
[x] Seat
[x] Dashboard
[x] Side panels
[x] Controls
[x] Canopy
[x] Structure
[x] Modeling
[x] Seat
[x] Dashboard
[x] Side panel
[x] Canopy frame
[x] Floors and walls
[x] UV
[x] Base maps baking
[x] Shading & Texturing
Procedural shading - fading and grunge (subtle)
[x] Textures baking
[x] Setup & Export
Notes
In convex corners, the DM decal and panel baking does not work. - Had to transfer, then cleanup their UVs. Also made a Node Group to aid baking. Then the maps can be baked via baking the Diffuse - (Only color option) of them. Normals can be baked as normals.
Decals on decals won't always bake properly either. Solution is to bake them separatelly
S1 Light courier Model on sketchfab
Ship
Detailing, decals
Engine support/connection detailsShader work
DentingScratchinessDenting could go to the ship in general. "Dinged-upness". On the edges it could pronounce the wear mask a bit as well.ScratchinessBaking and texturing
Optimizations
Setup
[x] ship.json (mind the rebalance)
Cockpit
Notes