The aim is to create the base trimsheet and tiling textures for the already existing models I made.
[ ] References gathering for details
[ ] Modeling
High Poly for baking (facades mostly)
[ ] UV
[ ] ID maps
[ ] Texturing
[ ] Gather materials
[ ] Create Painter templates
[ ] Facade
[ ] Balcony (6+lights on versions)
[ ] Windows (6+light on versions)
[ ] Superstructure
[ ] Base
2nd pass
This phase doesn't need to be rushed. The intention is to play with what I created during the first pass. Hopefully only with minor extensions to the textures.
1st pass
The aim is to create the base trimsheet and tiling textures for the already existing models I made.
2nd pass
This phase doesn't need to be rushed. The intention is to play with what I created during the first pass. Hopefully only with minor extensions to the textures.