bszlrd / pioneer_looks

The repository for the eventual visual overhaul of Pioneer Space Sim
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Visual design guide (WIP) #4

Open bszlrd opened 5 years ago

bszlrd commented 5 years ago

Brief overview

Pioneer is a space simulator game, aiming for a certain degree of realism. But it's still science fiction, and a game, not a hard simulator, so artistic license is taken here and there. Some things are ignored or tweaked for the sake of interesting game-play and visuals, but not overly so. The aim is to do that in a self-consistent way. And to provide an interesting galaxy to be in, and to accentuate the vastness of it.

The technological background of the universe is decidedly low-key, with as little handwavium and technobabble as we can manage. The largest exception of course is the presence of FTL travel via the hyperdrive, which is a hard thing to avoid in a space opera. It doesn't trivialize the travel between the systems though. Travel is measured in days if not weeks for long distances.

There are some tropes and other commonly expected technologies that are missing, either for gameplay, or backdrop reasons.

In general, one of the main points is that technological and scientific progress slowed, as the things to learn got more minutae and diverse. Progress plateaued practically, The main point is to explore a universe, where there's no infinite room for progress, where the apes and angels concept is biased towards the apes, because there's an upper limit to what you can do. There aren't any superinteligent species, no magitech and such. The great filter is a real thing. Humanity is more of an exception to that rule as it was able to crawl up to the other side of it. To explore a galaxy that's rather empty in terms of intelligent life.

Visuals

OPLI

OPLI-Barnard's ships are inspired mostly by '80s-'90s vehicles.