What steps will reproduce the problem?
1. Soft drop in a mode like Grade Mania
2. Notice that soft drop is additive (i.e. current gravity + 1G as opposed to
just 1G)
What is the expected output? What do you see instead?
In order to properly emulate all possible rules/games, there needs to be three
kinds of soft drop as opposed to just two: normal, additive, and
multiplicative. "Normal" should always set the soft drop speed to the given
speed, without regard for the current gravity speeds, and it should be
ineffective (besides locking, if that is enabled) when the gravity speed
exceeds soft drop. "Additive" acts as normal soft drop does now, by adding the
soft drop speed to the current gravity settings. "Multiplicative" already is a
setting, where the "soft drop speed" is actually a multiplier of the current
gravity speed.
Original issue reported on code.google.com by Zirc...@gmail.com on 20 Nov 2010 at 8:42
Original issue reported on code.google.com by
Zirc...@gmail.com
on 20 Nov 2010 at 8:42