btipling / blockens

blockens with zig
MIT License
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render optimization #33

Open btipling opened 4 months ago

btipling commented 4 months ago

create one cube buffer for positions and normals and share with all multidraw meshes

do scale and normal fix in vertex shader

should reduce render times, though at expense of draw work, should be fine? might help with flickering on fast block adding on complex chunks