btipling / blockens

blockens with zig
MIT License
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performance improvements #8

Closed btipling closed 5 months ago

btipling commented 7 months ago

cpu side frustum culling https://www.youtube.com/watch?v=IFUj53VwYvU a view thread meshing voxel threads?

btipling commented 7 months ago

maybe use zjobs for chunking? https://github.com/zig-gamedev/zig-gamedev/blob/main/libs/zjobs/README.md

btipling commented 5 months ago

did this, using zjobs