What steps will reproduce the problem?
1. Simply PA_LoadTexture and load more than 4 textures, the fifth will be
"ignored" or not loaded or whatever.
2. Can't init PA_LoadTexture with numtexture 0, it ignores the texture.
What is the expected output? What do you see instead?
The expected output is to see all the textures, but instead I get 4 working
textures and the rest in white.
What version of PAlib are you using ?
I use the latest stable and the Beta 2.
Testing on DS or emulator ?
In DS and Ensata.
Link to PAlib topic ?
http://palib.info/forum/modules/newbb/viewtopic.php?topic_id=1738&forum=3
Please provide any additional information below.
The texture sizes always have to be 128x128, i tried with 64x64 and 32x32
textures and it looks weird :S
Original issue reported on code.google.com by nek...@gmail.com on 27 Oct 2006 at 11:25
Original issue reported on code.google.com by
nek...@gmail.com
on 27 Oct 2006 at 11:25