What area(s) of the source will need to be altered?
pa_sprite.h ?
What steps will reproduce the problem?
for (n = 1; n < 13; n ++) { // Y carga el nuevo SET de
Sprites
PA_SetSpriteGfx(0, (SPRITE_TABLERO_01 + n), TABLERO_01_GFX
[0][(n + 12)]);
PA_SetSpriteGfx(1, (SPRITE_TABLERO_01 + n), TABLERO_01_GFX
[1][(n + 12)]);
}
PA_WaitForVBL();
for (n = 0; n < 13; n ++) { // Borra el set de Sprites
no usado (Libera VRAM)
if (n != 7) { // Prevent BUG on PALIB
PA_DeleteGfx(0, TABLERO_01_GFX[0][n]);
}
}
What is the expected output? What do you see instead?
Clear some GFX, if you try to delete the 7th one, it clears all gfx in
BOTH screens
What version of PAlib are you using?
080823
Testing on DS or emulator?
both
Please provide any additional information below.
See the code example before those lines
Original issue reported on code.google.com by knigth...@gmail.com on 22 Nov 2008 at 10:31
Original issue reported on code.google.com by
knigth...@gmail.com
on 22 Nov 2008 at 10:31