Closed barrosiuri closed 7 months ago
Hi there, thanks for your interest in our project.
I created the wrapper classes to better deal with the situations where each environment has multiple bodies/articulations of the same kind. For example, suppose we have /World/envs/env_*/Robot_0
and /World/envs/env_*/Robot_1
, the original view classes give a view of shape [count=num_envs * 2,]. The new classes virtually "reshape" them into [num_envs, 2], making it more convenient for environment-level set/get.
Thank you for the info. If I have more questions, should I post them here?
Sure. Feel free to raise an issue, email me, or join the discord if you have any questions.
I am not reporting a bug, but if you could, I would like some clarification on two classes. Could you explain me why did you decided to make your own RigidPrimView and ArticulationView?