Open Deaddawn opened 7 months ago
OpenGL.error.GLError: GLError( err = 12297, baseOperation = eglCreateContext, cArguments = ( <OpenGL._opaque.EGLDisplay_pointer object at 0x7f61981e5940>, <OpenGL._opaque.EGLConfig_pointer object at 0x7f61981e59c0>, <OpenGL._opaque.EGLContext_pointer object at 0x7f61f186df40>, <OpenGL.arrays.lists.c_int_Array_7 object at 0x7f61981e5ac0>, ), result = <OpenGL._opaque.EGLContext_pointer object at 0x7f61981e5bc0> )
OpenGL.error.GLError: GLError( err = 12297, baseOperation = eglCreateContext, cArguments = ( <OpenGL._opaque.EGLDisplay_pointer object at 0x7f61981e5940>, <OpenGL._opaque.EGLConfig_pointer object at 0x7f61981e59c0>, <OpenGL._opaque.EGLContext_pointer object at 0x7f61f186df40>, <OpenGL.arrays.lists.c_int_Array_7 object at 0x7f61981e5ac0>, ), result = <OpenGL._opaque.EGLContext_pointer object at 0x7f61981e5bc0> )