Closed GoogleCodeExporter closed 9 years ago
Another observation is that paths created with "long" do not have clearance
restriction. Also, Long paths on an otherwise bare tile have a voxel height of
only 1 whereas a regular path on bare tile has a voxel height of 2. If "long"
paths are built above ground, it seems that the supports have voxels but the
total number of voxels is still 1 less that it should be. The problem may lie
in the code that makes the virtual voxels during construction or the code that
copies them into the real world. I don't understand the code well enough to
determine what is going wrong.
Original comment by jjh...@aol.com
on 25 Apr 2014 at 6:09
Original comment by CharlesP...@googlemail.com
on 27 May 2014 at 1:14
Fixed both in r1240, thanks for the report
Original comment by Alberth2...@gmail.com
on 26 Jul 2014 at 8:35
Original issue reported on code.google.com by
Crof2...@yahoo.com
on 31 Mar 2014 at 8:03