Or, to be more specific, the ability to define horizontal offsets for graphics rendered to the second screen buffer of the 3D Screen. This would allow for a similar effect to that of the 3D Classics ports that have been released for the 3DS. However, this might prove to be more complex for certain games that render graphics in ways less compatable with this, as it poses some of the same issues that CGFX has. It also would need to be adjusted manually for each game, as there is no way to preform this automatically. However, configurations for each game could be shared between users.
If you want, you could also consider this a request for the NES Emulator, but this is far more relevant here, due to how common paralax scrolling is for Megadrive/Genesis titles.
Honestly, this might be more problematic for cases where graphical scaling to fake distance is done, along with games that adjust on a per scanline basis in order to fake perspective.
Or, to be more specific, the ability to define horizontal offsets for graphics rendered to the second screen buffer of the 3D Screen. This would allow for a similar effect to that of the 3D Classics ports that have been released for the 3DS. However, this might prove to be more complex for certain games that render graphics in ways less compatable with this, as it poses some of the same issues that CGFX has. It also would need to be adjusted manually for each game, as there is no way to preform this automatically. However, configurations for each game could be shared between users.
If you want, you could also consider this a request for the NES Emulator, but this is far more relevant here, due to how common paralax scrolling is for Megadrive/Genesis titles.
Honestly, this might be more problematic for cases where graphical scaling to fake distance is done, along with games that adjust on a per scanline basis in order to fake perspective.