Eom used: Shin Megami Tensei if... (J) [h1C].smc 2.079.152 bytes (2.621.440 bytes after patching with Aeon Genesis's 1.0 translation patch)
The intro has scrolling text not visible on Desktop version of snes9x if Transparency is turned off (9 key toggles it)
Another instance of this bug happens shortly after starting the game, You choose a name, answer questions and when you're done a boy talks to you. With the transparency on, it looks like a flickering blue spotlight is shining down on him.
If In-Frame Palette Changes are enabled, the scrolling text shows but it looks like gibberish. The blue spotlight doesn't show though. If it's disabled (1), the spotlight shows but doesn't flicker.
Screenshots from snes9x v1 56 2 for windows x64 default config
Screenshots from snes9x v1 30 for 3ds in-frame palette changes disabled 1
Screenshots from snes9x v1 30 for 3ds in-frame palette changes disabled 2
Screenshots from snes9x v1 30 for 3ds in-frame palette changes enabled
Title says it all.
Eom used: Shin Megami Tensei if... (J) [h1C].smc 2.079.152 bytes (2.621.440 bytes after patching with Aeon Genesis's 1.0 translation patch) The intro has scrolling text not visible on Desktop version of snes9x if Transparency is turned off (9 key toggles it)
Another instance of this bug happens shortly after starting the game, You choose a name, answer questions and when you're done a boy talks to you. With the transparency on, it looks like a flickering blue spotlight is shining down on him.
If In-Frame Palette Changes are enabled, the scrolling text shows but it looks like gibberish. The blue spotlight doesn't show though. If it's disabled (1), the spotlight shows but doesn't flicker.
Screenshots from snes9x v1 56 2 for windows x64 default config
Screenshots from snes9x v1 30 for 3ds in-frame palette changes disabled 1
Screenshots from snes9x v1 30 for 3ds in-frame palette changes disabled 2
Screenshots from snes9x v1 30 for 3ds in-frame palette changes enabled