bucanero / ArtemisPS3

An Open Source PlayStation 3 Hacking System created under the Project Artemis initiative
http://www.gamehacking.org/artemis
MIT License
148 stars 36 forks source link

Code can't be constant writed #39

Closed Bedark closed 2 years ago

Bedark commented 3 years ago

As I said above, the code can't be constant writed in game , but it appeared to be worked when retun to XMB by pressing home button. My PS3 model is CECH-2512B , running CFW EVILNAT 4.88.2 COBRA 8.3 [CEX].

bucanero commented 3 years ago

the original r5 plugin by Dnawrkshp can't handle constant writes properly

you can try the mod/haxxen plugin version that has a fix for it

Bedark commented 3 years ago

The mod/haxxen plugin version is worked, but it seemed that this plugin can't work well with webman mod (crash PS3 very often, but the origin r5 plugin work fine with webman mod).

stinger101mg commented 2 years ago

your issue ultimately lies in ps3s limited ram. webman mod takes up quite a bit itself. if yiu watch your free memory amount in game, no artemis loaded, youll see it drops drastically in most games during load/save operations. so having wmm AND artemis in memory at the same time exceeds the amount of free ram usually during save operations, causing a kernel panic and reboot to 'system software could not start' screen, for me that atleast. the confilct between that revision artemis and wmm is solved by loading a game, unloading wmm then launch artemis and go from there. solved most issues i was experiencing.

stinger101mg commented 2 years ago

my bad thought i clicled on a dif q