Closed LittleStinky123 closed 4 years ago
yes, Bruteforce is not open source, but actually the decryption in Bruteforce data is done by flatz's PFD tools, and it's executed as a background helper tool.
flatz's PFD tools are open source, you can find the code here: https://github.com/bucanero/pfd_sfo_tools
In my repo I've shared a macOS binary version, but the code could be compiled on Windows and Linux without issues.
I'll keep the idea in mind for a future version, but meanwhile I suggest you just get pfd_tools so you can decrypt/encrypt/resign any save directly on your computer. Probably much faster if you're using the rpcs3 emu.
Save decrypted file
added in https://github.com/bucanero/apollo-ps3/commit/bfffc8841706b131152310e68cfa08d82793164e
it should be available in the next release.
yes, Bruteforce is not open source, but actually the decryption in Bruteforce data is done by flatz's PFD tools, and it's executed as a background helper tool.
flatz's PFD tools are open source, you can find the code here: https://github.com/bucanero/pfd_sfo_tools
In my repo I've shared a macOS binary version, but the code could be compiled on Windows and Linux without issues.
I'll keep the idea in mind for a future version, but meanwhile I suggest you just get pfd_tools so you can decrypt/encrypt/resign any save directly on your computer. Probably much faster if you're using the rpcs3 emu.
Where did this go?
It would be really useful to store a save in a decrypted form on a USB drive. The aldostools bruteforce save data isn't open source and offered on mostly not trustworthy sites, so I would really like to see this option added to apollo. With rpcs3 improving constantly, moving the own collection of saves to it would be really nice.