buchwasa / OneInTheQuiver

Popular Minecraft Minigame, ported to Bedrock, for PocketMine.
MIT License
5 stars 0 forks source link

why does it need to be on a seperate server? #3

Open ghost opened 4 years ago

ghost commented 4 years ago

it cancels block break/place and other stuff in the whole server which makes it only good when its on a seperate server, why??

can't u just make it like any other game ?

buchwasa commented 4 years ago

Because that's how I design my games. I don't design them to be run all in one server because I'd have to deal with everyone complaining about that instead, I'll leave it as it is, I might change it in the future.

buchwasa commented 4 years ago

Hello there, I've recently picked up on this project again, and this is presently being worked on, sorry for the very long time this has taken.

ghost commented 4 years ago

unfortunately i cannot use it now since you updated it to api 4 while my server is still at api 3, perhaps you can make an api3 branch and make the game able to be used in a server along with other games? only in this case i can use it

buchwasa commented 4 years ago

I will admit that I originally did not plan to put API 4 on master branch, it was a mistake, but PM4 will hopefully be coming out before MC 1.17, so the plugin will just be ready for that.

tl;dr - PM3 support is something I probably won't be going back to.

ElectroGamesDev commented 4 years ago

WHy wont you use API 3? API 4 isnt even out yet meaning the plugin is useless lol

buchwasa commented 4 years ago

All of my plugins are API 4 ready, as I said, PM4 expected to release before 1.17. With this, I didn't mean to use API 4 on master branch, I made a mistake, but decided not to revert it.