Do an example path implementation that connects point to point with a straight line and a turn in place operation. Of interest, I'd like to implement the velocity curve portion of the path at this point:
Hit each target at given velocity
In between try to slowly ramp up to/down from maximum velocity
Do an example path implementation that connects point to point with a straight line and a turn in place operation. Of interest, I'd like to implement the velocity curve portion of the path at this point: