Closed mclarekin closed 6 years ago
michael benson reported on facebook " the very latest version although have had the problem for sometime. Win10 latest, Nividia drivers v416.34. GTX 1080ti."
i can reproduce. It is OK with c++.
# Mandelbulber settings file # version 2.15 # only modified parameters [main_parameters] ambient_occlusion_enabled true; camera 7.152173654116528 -14.30237629290227 4.326063485818196; camera_distance_to_target 9.777882233262062; camera_rotation 22.56058227332774 -15.74832757168889 0; camera_top -0.1041300894845502 0.2506423579603723 0.9624631592222136; file_background E:\Textures\background.jpg; file_envmap E:\Textures\envmap.jpg; file_lightmap E:\Textures\lightmap.jpg; flight_last_to_render 0; formula_1 133; keyframe_last_to_render 0; mat1_file_color_texture C:\Program Files\Mandelbulber2\textures\background3.jpg; mat1_file_displacement_texture C:\Program Files\Mandelbulber2\textures\background3.jpg; mat1_is_defined true; mat1_surface_color_palette 7b00ff 011cff 00b6ff 00ffb3 00fe1a 78ff00 ffec01 fe5200 ff0048 ff00e4; mat1_texture_fractalize true; mat1_use_color_texture true; mat1_use_colors_from_palette false; mat1_use_displacement_texture true; raytraced_reflections true; target 3.541605533991819 -5.611696090050073 1.672225429486591; view_distance_max 77.7426790355988;
if use color texture from image, is the same image as displacement map => red
if same image but one is grey scale and the other color => works ok
michael benson reported on facebook " the very latest version although have had the problem for sometime. Win10 latest, Nividia drivers v416.34. GTX 1080ti."
i can reproduce. It is OK with c++.