Hi,
it would be very cool to have an option to multiply the color values of a color gradient and a texture in a specific component.
Right now they get added to each other.
Example:
For luminosity I have a assigned a texture with very fine detail that repeats across the fractal.
Now I want to mask that texture pattern by a larger pattern, like a black and white gradient applied with orbit trap.z.
If I could multiply them insetad of adding them, this would result in a masking effect.
They could also be animated independently from each other.
Resulting in very cool effects and possibilies.
Hi, it would be very cool to have an option to multiply the color values of a color gradient and a texture in a specific component. Right now they get added to each other.
Example: For luminosity I have a assigned a texture with very fine detail that repeats across the fractal. Now I want to mask that texture pattern by a larger pattern, like a black and white gradient applied with orbit trap.z. If I could multiply them insetad of adding them, this would result in a masking effect. They could also be animated independently from each other. Resulting in very cool effects and possibilies.